The Next Big Thing
I’m teaming up with an amazing group of talented writers and editors over at Vox Media to help create something that we all think will be exciting and new. And no, Vox Games isn’t the final name, just a placeholder.
The folks already behind this new endeavor include Chris Grant, Justin McElroy, Griffin McElroy, Arthur Gies (all of Joystiq), former editor in chief of The Escapist Russ Pitts, MTV News gaming journalist Russ Frushtick and Chris Plante, whose work has appeared on The Daily, IFC, AV Cluband Edge.
We will be building our new site off of the amazing tech already in place over on The Verge. Take a second to go check out the site if you haven’t yet. The tech behind The Verge was one of the key reasons I decided to team up with Vox Media. It’s obvious that this tech can be used to create something entirely new, without borders, without the limitations of traditional blog formats. That’s vastly appealing to me.
The team I will be working with in the future is another big reason I decided to sign up. This is a list of some of the most talented gaming writers on the Internet. When I was building Kotaku from 10,000 to 5.5 million I felt it was incredibly important to hire a diverse cross-section of writers. Each new hire, I believed and still believe, added not just another warm body to the mix, but also a new facet, and new perception to Kotaku. Looking at this amazing group of new co-workers I’m delighted to see that philosophy already bubbling to life at Vox Games. These are folks who come with a talent for writing, but also for video production, for radio. They are talented gamers with eclectic backgrounds and interesting insights. That we have the time and financial backing to work together to create something tested and different before officially launching, can’t be understated.
What does that mean? It means that we can also sit down and talk about the best and worst of our experiences. We can listen to you and to other communities as we all work together to build a bold new media experiment for video game writing and journalism.
I left a place I loved, a place filled with writers and editors I deeply respect, to do this. But I didn’t leave Kotaku to create Kotaku. Why bother? That’s already done. I left to try something new, something exciting and hopefully something that can deliver an experience everyone will love diving into as much as we love creating it.
What’s next? Next we begin the process of creating this new, wonderful thing. As we work behind the scenes our stories will start appearing on The Verge. I’ll also continue to write my weekly internationally syndicated column for Tribune-McClatchy. The wire service was kind enough to renew my contract after I announced my departure from Kotaku.
I hope you like what we do and I hope you help us make something we can all love.